How to create a map-like (clouds) texture [duplicate]
Posted
by
user16547
on Game Development
See other posts from Game Development
or by user16547
Published on 2013-11-07T14:47:08Z
Indexed on
2013/11/07
16:14 UTC
Read the original article
Hit count: 164
textures
This question already has an answer here:
If you place a map of the world on a sphere, it will look like the image is continuous. Basically the left end of the image is sort of a continuation of the right end. You won't be able to see any cuts.
I'm trying to create a clouds texture to add to my planet such that it will seem it has clouds. I managed to create the clouds in GIMP, however, I can't figure out how to make sure the left end of my image is a smooth continuation of the right end. For example if you were to map the below image to your sphere (I removed transparency to make it clearer), there would be a very obvious transition from the right end of the image back to the left end on your sphere. How would I create a texture such that I get rid of that?
Sorry for my lack of terminology.
© Game Development or respective owner